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WK | LSN | STRAND | SUB-STRAND | LESSON LEARNING OUTCOMES | LEARNING EXPERIENCES | KEY INQUIRY QUESTIONS | LEARNING RESOURCES | ASSESSMENT METHODS | REFLECTION |
---|---|---|---|---|---|---|---|---|---|
1 |
Reporting from Holiday |
||||||||
2 | 1 |
Communication
|
Visual Programming - Application areas of visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Explain the meaning of visual programming - Identify various application areas of visual programming - Show interest in learning about visual programming |
- Study pictures of mobile applications and discuss how they are used
- Discuss what visual programming is - Use digital or print resources to search for information on application areas of visual programming - Share findings with the class |
What is visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 50
- Digital resources - Pictures of applications - Reference materials |
- Observation
- Oral questions
- Written assignments
- Group presentations
|
|
2 | 2 |
Communication
|
Visual Programming - Application areas of visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Explain the meaning of visual programming - Identify various application areas of visual programming - Show interest in learning about visual programming |
- Study pictures of mobile applications and discuss how they are used
- Discuss what visual programming is - Use digital or print resources to search for information on application areas of visual programming - Share findings with the class |
What is visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 50
- Digital resources - Pictures of applications - Reference materials |
- Observation
- Oral questions
- Written assignments
- Group presentations
|
|
2 | 3 |
Communication
|
Visual Programming - Application areas of visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Explain mobile programming as an application area of visual programming - Identify different mobile applications and their uses - Appreciate the role of mobile applications in day-to-day life |
- Study digital devices showing different mobile applications
- Identify and name mobile applications shown - Describe how one can use the applications to perform tasks - Mention other mobile applications and what they are used for - Discuss what mobile programming is |
How are mobile applications used to perform tasks?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 51
- Digital devices with mobile applications - Charts showing mobile applications - Digital resources |
- Observation
- Oral questions
- Written assignments
- Group discussions
|
|
2 | 4 |
Communication
|
Visual Programming - Application areas of visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Explain web development as an application area of visual programming - Identify different websites and their uses - Show interest in web development |
- Study websites displayed in a browser
- Discuss what a website is - Explain what WWW stands for - Mention websites they have visited - Discuss what web development is - Share discussions with the class |
What is web development?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 52
- Digital devices with internet access - Various websites - Digital resources |
- Observation
- Oral questions
- Written assignments
- Group discussions
|
|
3 | 1 |
Communication
|
Visual Programming - Application areas of visual programming software
|
By the end of the
lesson, the learner
should be able to:
I - Explain other application areas of visual programming (game development, educational tools, robotics) - Identify examples of applications in each area - Appreciate the diverse applications of visual programming |
- Discuss game development as an application area of visual programming
- Explore educational tools created using visual programming - Discuss robotics and animation as application areas of visual programming - Share findings with the class |
What are the various application areas of visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 52
- Digital resources - Sample applications from different areas - Reference materials |
- Observation
- Oral questions
- Written assignments
- Group presentations
|
|
3 | 2 |
Communication
|
Visual Programming - Application areas of visual programming software
|
By the end of the
lesson, the learner
should be able to:
I - Explain other application areas of visual programming (game development, educational tools, robotics) - Identify examples of applications in each area - Appreciate the diverse applications of visual programming |
- Discuss game development as an application area of visual programming
- Explore educational tools created using visual programming - Discuss robotics and animation as application areas of visual programming - Share findings with the class |
What are the various application areas of visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 52
- Digital resources - Sample applications from different areas - Reference materials |
- Observation
- Oral questions
- Written assignments
- Group presentations
|
|
3 | 3 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Recall various visual programming software - Download and install visual programming software - Show interest in creating applications using visual programming |
- Recall various visual programming software learned in previous grades
- Follow steps to download and install Scratch on a computer - Explore the option of installing Scratch on smartphones and tablets - Share experiences with the class |
How is visual programming software installed?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 53
- Digital devices with internet access - Installation guidelines - Digital resources |
- Observation
- Practical assessment
- Peer assessment
- Group discussions
|
|
3 | 4 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Recall various visual programming software - Download and install visual programming software - Show interest in creating applications using visual programming |
- Recall various visual programming software learned in previous grades
- Follow steps to download and install Scratch on a computer - Explore the option of installing Scratch on smartphones and tablets - Share experiences with the class |
How is visual programming software installed?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 53
- Digital devices with internet access - Installation guidelines - Digital resources |
- Observation
- Practical assessment
- Peer assessment
- Group discussions
|
|
4 | 1 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Identify features of the Scratch programming interface - Navigate the Scratch programming environment - Show commitment to learning visual programming |
- Open the Scratch program interface
- Explore the different categories and commands in Scratch - Test commands to see their effect on the sprite - Change parameters in commands and observe the results - Share findings with the class |
What are the features of the Scratch programming interface?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 53
- Digital devices with Scratch installed - Scratch interface guide - Digital resources |
- Observation
- Practical assessment
- Oral questions
- Group discussions
|
|
4 | 2 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Plan a simple game using visual programming - Create a clicker game using Scratch - Value the importance of planning before programming |
- Create and play a fun game called "Clicker Game" using balloons in real life
- Follow steps to create a digital version of the clicker game using Scratch - Choose a backdrop and sprite for the game - Create a script to keep score and make the balloon move and change color - Test and play the game - Share the game with classmates |
How are games created using visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 54
- Digital devices with Scratch installed - Balloons and strings (for physical game) - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Peer assessment
|
|
4 | 3 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Plan a simple game using visual programming - Create a clicker game using Scratch - Value the importance of planning before programming |
- Create and play a fun game called "Clicker Game" using balloons in real life
- Follow steps to create a digital version of the clicker game using Scratch - Choose a backdrop and sprite for the game - Create a script to keep score and make the balloon move and change color - Test and play the game - Share the game with classmates |
How are games created using visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 54
- Digital devices with Scratch installed - Balloons and strings (for physical game) - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Peer assessment
|
|
4 | 4 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Plan an interactive story using visual programming - Create an interactive story using Scratch - Appreciate the use of visual programming in storytelling |
- Watch videos on how to develop a story using Scratch programming
- Follow steps to create an interactive story using Scratch - Choose backdrop and characters for the story - Create scripts for dialogue and character movements - Test and run the story - Share the story with classmates |
How are interactive stories created using visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 58
- Digital devices with Scratch installed - Video tutorials - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Peer assessment
|
|
5 | 1 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Plan a music application using visual programming - Create a music application using Scratch - Show interest in creating music applications |
- Follow steps to create music using Scratch
- Choose appropriate sprites for musical instruments - Create scripts to play sounds and music - Combine different sounds to create a song - Test and play the music - Share the music with classmates |
How is music created using visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 61
- Digital devices with Scratch installed - Audio equipment for playback - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Peer assessment
|
|
5 | 2 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Plan a music application using visual programming - Create a music application using Scratch - Show interest in creating music applications |
- Follow steps to create music using Scratch
- Choose appropriate sprites for musical instruments - Create scripts to play sounds and music - Combine different sounds to create a song - Test and play the music - Share the music with classmates |
How is music created using visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 61
- Digital devices with Scratch installed - Audio equipment for playback - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Peer assessment
|
|
5 | 3 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Plan an interactive story with sound using visual programming - Create an interactive story with sound using Scratch - Value the integration of sound in storytelling |
- Develop a story to tell classmates
- Open Scratch program and choose appropriate backdrop and characters - Create scripts to tell the story - Add sound effects and background music to enhance the story - Test and run the story - Share the story with classmates |
How can sound be integrated into interactive stories?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 63
- Digital devices with Scratch installed - Audio equipment for playback - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Peer assessment
|
|
5 | 4 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Plan an interactive story with sound using visual programming - Create an interactive story with sound using Scratch - Value the integration of sound in storytelling |
- Develop a story to tell classmates
- Open Scratch program and choose appropriate backdrop and characters - Create scripts to tell the story - Add sound effects and background music to enhance the story - Test and run the story - Share the story with classmates |
How can sound be integrated into interactive stories?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 63
- Digital devices with Scratch installed - Audio equipment for playback - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Peer assessment
|
|
6 | 1 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Plan an animation using visual programming - Create an animation using Scratch - Show commitment to creating animations using visual programming |
- Follow steps to develop animations using Scratch
- Choose appropriate backdrop and characters for animation - Create scripts to animate characters - Add movement and effects to create a seamless animation - Test and run the animation - Share the animation with classmates |
How are animations created using visual programming?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 64
- Digital devices with Scratch installed - Sample animations - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Peer assessment
|
|
6 | 2 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Create individual animations using visual programming - Apply animation principles in visual programming - Appreciate the creativity involved in animation development |
- Use Scratch to create and play individual animations
- Create a storyline for the animation - Choose appropriate sprites and backdrops - Create scripts to animate the characters - Test and run the animation - Share the animation with the teacher and class |
What principles guide animation development?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 65
- Digital devices with Scratch installed - Animation principles guide - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Portfolio assessment
|
|
6 | 3 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Create individual animations using visual programming - Apply animation principles in visual programming - Appreciate the creativity involved in animation development |
- Use Scratch to create and play individual animations
- Create a storyline for the animation - Choose appropriate sprites and backdrops - Create scripts to animate the characters - Test and run the animation - Share the animation with the teacher and class |
What principles guide animation development?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 65
- Digital devices with Scratch installed - Animation principles guide - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Portfolio assessment
|
|
6 | 4 |
Communication
|
Visual Programming - Creating applications using visual programming software
|
By the end of the
lesson, the learner
should be able to:
- Follow tutorials to create animations - Develop more complex animations using Scratch - Show interest in advanced animation techniques |
- Open the Scratch program and click the Tutorials button
- Select an animation project to create - Follow the step-by-step guide to develop the animation - Test and run the animation - Share the animation with classmates |
How can tutorials enhance animation development skills?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices with Scratch installed - Scratch tutorials - Digital resources |
- Observation
- Practical assessment
- Project assessment
- Peer assessment
|
|
7 | 1 |
Communication
|
Visual Programming - Embracing the use of visual programming in day-to-day life
|
By the end of the
lesson, the learner
should be able to:
- Identify problems that can be solved using visual programming - Explain how visual programming helps in solving problems - Appreciate the role of visual programming in solving day-to-day problems |
- Read a scenario about a learner who used visual programming to solve a Mathematics problem
- Discuss how visual programming helped the learner - Explore how visual programming can help in solving problems in day-to-day life - Share findings with the class |
How can visual programming help us solve problems in day-to-day life?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices with Scratch installed - Problem scenarios - Digital resources |
- Observation
- Oral questions
- Written assignments
- Group discussions
|
|
7 | 2 |
Communication
|
Visual Programming - Embracing the use of visual programming in day-to-day life
|
By the end of the
lesson, the learner
should be able to:
- Identify problems that can be solved using visual programming - Explain how visual programming helps in solving problems - Appreciate the role of visual programming in solving day-to-day problems |
- Read a scenario about a learner who used visual programming to solve a Mathematics problem
- Discuss how visual programming helped the learner - Explore how visual programming can help in solving problems in day-to-day life - Share findings with the class |
How can visual programming help us solve problems in day-to-day life?
|
- Spotlight Pre-Technical Studies Learner's Book Grade 9 pg. 66
- Digital devices with Scratch installed - Problem scenarios - Digital resources |
- Observation
- Oral questions
- Written assignments
- Group discussions
|
|
7 | 3 |
Entrepreneurship
|
Financial Services - Financial institutions available in Kenya
|
By the end of the
lesson, the learner
should be able to:
- Identify financial institutions in Kenya - Give examples of financial institutions - Show interest in financial institutions |
- Study images of financial institutions
- Identify types of financial institutions shown - Give examples of financial institutions identified - Name financial institutions available in the locality |
What financial institutions do you know?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 160
- Pictures of financial institutions - Digital resources - Charts |
- Observation
- Oral questions
- Written assignments
|
|
7 | 4 |
Entrepreneurship
|
Financial Services - Financial institutions available in Kenya
Financial Services - Classification of financial institutions in Kenya |
By the end of the
lesson, the learner
should be able to:
- Explain the meaning of financial institutions - Describe types of financial institutions - Appreciate the role of financial institutions |
- Use print or digital media to search for information on financial institutions
- Discuss types of financial institutions - Present findings in class - Create a chart showing types of financial institutions |
What services do different financial institutions offer?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 161
- Digital resources - Reference materials - Charts - Spotlight Pre-Technical Studies Learner's Book pg. 162 - Presentation materials |
- Research notes
- Oral presentation
- Chart assessment
|
|
8 | 1 |
Entrepreneurship
|
Financial Services - Services offered by financial institutions in Kenya
|
By the end of the
lesson, the learner
should be able to:
- Identify services offered by financial institutions - Match services to specific institutions - Show interest in financial services |
- Select a type of financial institution to research
- Use digital devices or reference materials to search for services offered - Make a presentation of findings - Create a chart of services offered by different institutions |
What services do financial institutions provide to individuals and businesses?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 164
- Digital resources - Reference materials - Presentation tools |
- Research assessment
- Oral presentation
- Chart quality
|
|
8 | 2 |
Entrepreneurship
|
Government and Business - Reasons for government involvement in business
|
By the end of the
lesson, the learner
should be able to:
- Identify ways government gets involved in business - Explain reasons for government involvement - Appreciate the role of government in business |
- Study pictures showing government involvement in business
- Discuss ways government gets involved in business - Brainstorm reasons for government involvement - Present findings in class |
Why does the government get involved in business activities?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 169
- Pictures showing government involvement - Digital resources - Charts |
- Observation
- Oral presentation
- Written assignments
|
|
8 | 3 |
Entrepreneurship
|
Government and Business - Reasons for government involvement in business
Government and Business - Ways of government involvement in business |
By the end of the
lesson, the learner
should be able to:
- Analyze specific reasons for government involvement - Give examples of each reason - Value government's role in ensuring fairness |
- Study flashcards showing reasons for government involvement
- Discuss each reason and give examples - Write down the discussion in exercise books - Present the findings in class |
How does government involvement in business benefit citizens?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 170
- Flashcards - Digital resources - Reference materials - Spotlight Pre-Technical Studies Learner's Book pg. 171 - Pictures of regulatory actions |
- Discussion assessment
- Written notes
- Oral presentation
|
|
8 | 4 |
Entrepreneurship
|
Government and Business - Ways of government involvement in business
|
By the end of the
lesson, the learner
should be able to:
- Describe various ways of government involvement - Explain the importance of each involvement method - Appreciate government's role in business |
- Use available resources to search for information on government involvement in business
- Describe ways government gets involved - Present findings in class - Create a chart showing ways of government involvement |
What are the different ways the government gets involved in business?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 172
- Digital resources - Reference materials - Charts |
- Research assessment
- Oral presentation
- Chart quality
|
|
9 |
Half Term Break |
||||||||
10 | 1 |
Entrepreneurship
|
Government and Business - Types of taxes in Kenya
|
By the end of the
lesson, the learner
should be able to:
- Define taxes and their importance - Identify sources of government funds - Value the role of taxes in development |
- Study pictures of public facilities
- Identify public facilities and services they provide - Discuss sources of government funding - Explain the meaning and importance of taxes |
Why is it important to pay taxes?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 173
- Pictures of public facilities - Digital resources - Charts |
- Observation
- Oral questions
- Discussion assessment
|
|
10 | 2 |
Entrepreneurship
|
Government and Business - Types of taxes in Kenya
|
By the end of the
lesson, the learner
should be able to:
- Identify different types of taxes in Kenya - Explain the purpose of each tax type - Show responsibility towards tax compliance |
- Use available resources to find information about tax types
- Discuss types of taxes (income tax, VAT, corporate tax, excise duty) - Find out current rates of each tax type - Present findings in class |
What are the different types of taxes collected in Kenya?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 175
- Digital resources - Reference materials - Charts |
- Research assessment
- Oral presentation
- Written assignments
|
|
10 | 3 |
Entrepreneurship
|
Government and Business - Types of taxes in Kenya
|
By the end of the
lesson, the learner
should be able to:
- Identify different types of taxes in Kenya - Explain the purpose of each tax type - Show responsibility towards tax compliance |
- Use available resources to find information about tax types
- Discuss types of taxes (income tax, VAT, corporate tax, excise duty) - Find out current rates of each tax type - Present findings in class |
What are the different types of taxes collected in Kenya?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 175
- Digital resources - Reference materials - Charts |
- Research assessment
- Oral presentation
- Written assignments
|
|
10 | 4 |
Entrepreneurship
|
Government and Business - e-Government services in business
|
By the end of the
lesson, the learner
should be able to:
- Define e-Government services - Identify e-Government services in business - Appreciate the value of digital government services |
- Analyze a case study on e-Government
- Define e-Government services - Identify e-Government services for business - Discuss benefits of e-Government services |
How has e-Government improved business processes?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 176
- Case study - Digital resources - Reference materials |
- Case study analysis
- Oral questions
- Written assignments
|
|
11 | 1 |
Entrepreneurship
|
Business Plan - Importance of a business plan
|
By the end of the
lesson, the learner
should be able to:
- Define a business plan - Explain the importance of a business plan - Value the role of planning in business |
- Brainstorm on the meaning and importance of a business plan
- Discuss how a business plan helps entrepreneurs - Explain reasons for making a business plan - Share findings with the class |
Why is a business plan important for entrepreneurs?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 180
- Digital resources - Reference materials - Video link |
- Observation
- Oral questions
- Discussion assessment
|
|
11 | 2 |
Entrepreneurship
|
Business Plan - Importance of a business plan
|
By the end of the
lesson, the learner
should be able to:
- Define a business plan - Explain the importance of a business plan - Value the role of planning in business |
- Brainstorm on the meaning and importance of a business plan
- Discuss how a business plan helps entrepreneurs - Explain reasons for making a business plan - Share findings with the class |
Why is a business plan important for entrepreneurs?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 180
- Digital resources - Reference materials - Video link |
- Observation
- Oral questions
- Discussion assessment
|
|
11 | 3 |
Entrepreneurship
|
Business Plan - Importance of a business plan
|
By the end of the
lesson, the learner
should be able to:
- Search for information on business plans - Describe benefits of business planning - Show interest in business planning |
- Use available resources to search for information on business plans
- Watch a video on the importance of business plans - Note down findings - Present findings in class |
How does a business plan contribute to business success?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 181
- Digital resources - Reference materials - Video link |
- Research assessment
- Note-taking
- Oral presentation
|
|
11 | 4 |
Entrepreneurship
|
Business Plan - Components of a business plan
|
By the end of the
lesson, the learner
should be able to:
- Identify components of a business plan - Describe each component - Value the structure of a business plan |
- Study a chart showing components of a business plan
- Describe each component - Study sample business plans - Present the discussion in class |
What are the key components of a successful business plan?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 183
- Charts - Sample business plans - Digital resources |
- Observation
- Oral presentation
- Written assignments
|
|
12 | 1 |
Entrepreneurship
|
Business Plan - Components of a business plan
|
By the end of the
lesson, the learner
should be able to:
- Analyze case studies on business plan components - Describe the purpose of each component - Appreciate comprehensive business planning |
- Read case studies on business plan components
- Identify the components described in the case studies - Describe each component identified - Share the description with other groups |
How do the different components work together in a business plan?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 184
- Case studies - Sample business plans - Digital resources |
- Case study analysis
- Oral presentation
- Written assignments
|
|
12 | 2 |
Entrepreneurship
|
Business Plan - Components of a business plan
|
By the end of the
lesson, the learner
should be able to:
- Analyze case studies on business plan components - Describe the purpose of each component - Appreciate comprehensive business planning |
- Read case studies on business plan components
- Identify the components described in the case studies - Describe each component identified - Share the description with other groups |
How do the different components work together in a business plan?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 184
- Case studies - Sample business plans - Digital resources |
- Case study analysis
- Oral presentation
- Written assignments
|
|
12 | 3 |
Entrepreneurship
|
Business Plan - Filling in a business plan template
|
By the end of the
lesson, the learner
should be able to:
- Complete a business plan template - Apply knowledge of business plan components - Show creativity in business planning |
- Study a business plan template
- Copy the template in exercise books - Complete the plan by filling in blank sections - Share the completed plan in class |
How do we complete a business plan for a specific business idea?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 185
- Business plan template - Digital resources - Reference materials |
- Template completion
- Oral presentation
- Written assessment
|
|
12 | 3-4 |
Entrepreneurship
|
Business Plan - Filling in a business plan template
|
By the end of the
lesson, the learner
should be able to:
- Complete a business plan template - Apply knowledge of business plan components - Show creativity in business planning |
- Study a business plan template
- Copy the template in exercise books - Complete the plan by filling in blank sections - Share the completed plan in class |
How do we complete a business plan for a specific business idea?
|
- Spotlight Pre-Technical Studies Learner's Book pg. 185
- Business plan template - Digital resources - Reference materials |
- Template completion
- Oral presentation
- Written assessment
|
|
13 |
End term examination |
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14 |
Closing and issuing assessment reports |
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